![]() ![]() Your PC does not know anything about the Physical Size of your Screens (27"), so he thinks that your Monitors have a different Size, as they have different resolutions. To get you right: You have Monitors with the same physical dimensions, but different resolutions and want to avoid windows jumping in height when moving them to the other screen? You can play with the option DSR-Smoothness to see if you can improve readability. If you choose 2.00x, you'll have access to resolutions twice as big in Windows, while the disgnal will still be corresponding to your monitor's characteristics. Then for DSR-Factor chose a scaling coefficient. It has the same effect but the text is less blurry, instead it has some artifacts like if it was compressed.įor that, in the Nvidia control Panel, go to 3D-Settings > Manage-3D-Settings. ![]() Here Windows renders a 2304 x 1269 screen, while it is sent as a 1920 x 1080.Ī second alternative is to use Nvidia's DSR. The first part (blue) is what windows thinks the resolution is, the second part is what is really sent to the monitor (red). In the Nvidia control panel open the custom resolution window. I believe this is a type of supersampling. The problem is that the text gets blurry. If you have an Nvidia card you can set up custom resolutions and have an artificial higher resolution for the larger screen. ![]()
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